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VeloCity
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Devlog
Design Update
January 06, 2019
by
TwinRocketGS
- Level one is reworked, and level two is added. - Main menu is added, to be reworked. -Animation and bug fixes. *Updated Version coming soon*...
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Post-Alpha
January 06, 2019
by
TwinRocketGS
Since there are many reviews and feedback regarding our art style, we have updated the art style to make it easier on the eyes. Song and sound effect are also implemented...
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Prototype/Pre-Alpha
November 04, 2018
by
TwinRocketGS
It's here! To gave you the idea of how our game works, we have the prototype ready for you. Keep in mind, there are still a LOT to be implemented into the game, and this is only the prototype, which i...
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Week 5
October 27, 2018
by
TwinRocketGS
2
Sneak peak on movement, without the animation. Wouldn't want to ruin the surprise. Currently we are working on the enemy's AI, as well as last balancing step, please expect a prototype to be out very...
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Week 4
October 21, 2018
by
TwinRocketGS
1
A sneak peak on our environment! Assets are 99% done, 1% are left for further imagination considering our artist nonstop growing imagination. Since the main selling point of this game is speed which i...
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Week 3
October 14, 2018
by
TwinRocketGS
We have settled on a name for our game, VeloCity. The asset for our protagonist and 1st map are done, in which we move to creating the basic movement of our character, which we will refine to create t...
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Week 2
October 08, 2018
by
TwinRocketGS
On week 2, we started completing all the GDD, including storyboard and other reference material. Story and level design are almost done, and mechanics are polished even more to provided smoother syst...
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Week 1
October 08, 2018
by
TwinRocketGS
On week 1, we polished our ideas, making clear on how the game was meant to be played, the art style, and the art work of the project. after that, the Game Design Document were filled with basic info...
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