Week 1
VeloCity » Devlog
On week 1, we polished our ideas, making clear on how the game was meant to be played, the art style, and the art work of the project.
after that, the Game Design Document were filled with basic information of the project, of what we discussed and agree on. while making the GDD, we also polished the mechanics even more, and since speed is our main selling point in this game, we want to give the most fluid and enjoyable mechanics so there are no obstacle for players in finishing the game.
VeloCity
Escaping containment!
Status | Prototype |
Author | TwinRocketGS |
Genre | Platformer |
Tags | 2D, Roguelike, Singleplayer |
More posts
- Design UpdateJan 06, 2019
- Post-AlphaJan 06, 2019
- Prototype/Pre-AlphaNov 04, 2018
- Week 5Oct 27, 2018
- Week 4Oct 21, 2018
- Week 3Oct 14, 2018
- Week 2Oct 08, 2018
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